Classes

Classes will remain mechanically the same as noted in the Player's Handbook. What follows will be changes to the "flavor" of the races. This will have an affect on how certain races are treated in the world. So it's important for role playing but not necessarily for combat.

Barbarinos

  • More or less the same. Giant muscles small brains for the most part
  • Totems can be homebrewed as long as they're not OP

Clerics

  • Read Gods section
  • Be ready to have a god/religion to go

Druids

  • No real changes
  • Tend to be Hippy Dippy or Eco-Terrorist

Warlock/Paladin

  • Combined because magic powers come from a Supernatural Patron 
  • Basically the same but one's more Melee and one is more Caster
  • Have the source of your power figured out.

Rangers

No real changes for:

  • Fighter
  • Monk
  • Rogue
  • Sorcerer
  • Wizard

 

Classes

Lysteria maxweasel